Publications

2019

  • Ferro, L. S., Marrella, A., Veneruso, S, V., Catarci, T. (2019) Creating interactive learning experience for cybersecurity related issues
  • Ferro, L. S. (2019). The Human Factor in Cybersecurity
  • Ferro, L. S. (2019). Keep your attackers close but your users closer
  • Ferro, L. S. (2019). Unreal Engine Blueprints Visual Scripting Projects. Packt Publishing. Link
  • Marrella, A., Ferro, L. S., & Catarci, T. (2019). An Approach to Identifying What Has Gone Wrong in a User Interaction. In D. Lamas, F. Loizides, L. Nacke, H. Petrie, M. Winckler, & P. Zaphiris (Eds.), Human-Computer Interaction – INTERACT 2019 (pp. 361–370). Springer International Publishing. 2018 Link
  • Desolda, G., Di Nocera., Ferro, L., Lanzilotti, R., Maggi, P., Marrella, A. (2019) Alerting Users about Phishing Attacks Link

2018

  • Ferro, L. S., & Marrella, A. (2018). VERTO: A Visual Notation for Declarative Process Models. In Proceedings of the 2018 International Conference on Advanced Visual Interfaces (pp. 62:1– 62:3). New York, NY, USA: ACM. Link
  • Ferro, L. S. (2018). An analysis of players’ personality type and preferences for game elements and mechanics. Entertainment Computing, 27, 73–81. Link
  • Ferro, L. S, Sapio, F. (2018). 2D Game Development with Unity 2017. Packt Publishing. Link

2016

  • Ferro, L. S (Thesis dissertation) (2016) Projekt. ID: Investigating How Game Elements and Mechanics Can Be Aligned to Players Preferences. https://tinyurl.com/projektID
  • Ferro, L. S. (2016). Gamification with Unity 5.X. Packt Publishing.
  • Terracina, A., Fabiani, F., Ferro, L. S., Litardi, D., Sapio, F., Zendri, G., & Mecella, M. (2016). Conquering an Exo-planet Through the use of a Virtual Role Playing Game Assisted by an Emotionally Intelligent Pedagogical Agent. In European Conference on Games Based Learning (p. 666). Academic Conferences International Limited. Retrieved from http://search.proquest.com/openview/8a1755d985b35455e461dab09a435faf/1?pqorigsite=gscholar&cbl=396495 Bean, A. M.,
  • Ferro, L. S., Vissoci, J. R. N., Rivero, T., & Groth-Marnat, G. (2016). The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model. Entertainment Computing, 17, 45 – 54. http://doi.org/http://dx.doi.org/10.1016/j.entcom.2016.08.006
  • Bean, A. M. & Ferro, L. S (In Press). Predictors of video game console aggression. Argentinean Journal of Behavioral Sciences. Interviewed and cited in: Smith, N. K. (2016, October 18). Can playing games help you get a job and save more? BBC News. Retrieved from https://www.bbc.co.uk/news/business-37676808

2015

  • Bean, A. M., Ferro, L.S., Vissoci, J. R. N., & Rivero, T. (In Press). The persona of the video gamer: A five factor model.
  • Ferro, Lauren S., MacKinnon, Philip;, Elliot, David., Poronnik, Philip. Development of interactive online scenario testing, International Student Selection in the Health Professions Conference (SSHPC)

2014

  • Ferro L S., Walz, S. P., Greuter, S: Gamicards – an alternative method for paper-prototyping the design of gamified systems. Long paper for the 2014 Interactive Conference on Entertainment Computing.

2013

  • Ferro L S., Walz, S. P., Greuter, S: Towards personalised, gamified systems: an investigation into game design, personality and player typologies. Long paper for the 2013 Interactive Entertainment conference.
  • Ferro L S., Walz, S. P.: Like this: How game elements in social media and collaboration are changing the flow of information. Short paper for the “Designing Gamification: Creating Gameful and Playful Experiences” workshop at CHI 2013.