Ferro, L. S., Marrella, A., Veneruso, S, V., Catarci, T. (2019) Creating interactive learning experience for cybersecurity related issues
Ferro, L. S. (2019). The Human Factor in Cybersecurity
Ferro, L. S. (2019). Keep your attackers close but your users closer
Ferro, L. S. (2019). Unreal Engine Blueprints Visual Scripting Projects. Packt Publishing. Link
Marrella, A., Ferro, L. S., & Catarci, T. (2019). An Approach to Identifying What Has Gone Wrong in a User Interaction. In D. Lamas, F. Loizides, L. Nacke, H. Petrie, M. Winckler, & P. Zaphiris (Eds.), Human-Computer Interaction – INTERACT 2019 (pp. 361–370). Springer International Publishing. 2018 Link
Desolda, G., Di Nocera., Ferro, L., Lanzilotti, R., Maggi, P., Marrella, A. (2019) Alerting Users about Phishing Attacks Link
2018
Ferro, L. S., & Marrella, A. (2018). VERTO: A Visual Notation for Declarative Process Models. In Proceedings of the 2018 International Conference on Advanced Visual Interfaces (pp. 62:1– 62:3). New York, NY, USA: ACM. Link
Ferro, L. S. (2018). An analysis of players’ personality type and preferences for game elements and mechanics. Entertainment Computing, 27, 73–81. Link
Ferro, L. S, Sapio, F. (2018). 2D Game Development with Unity 2017. Packt Publishing. Link
2016
Ferro, L. S (Thesis dissertation) (2016) Projekt. ID: Investigating How Game Elements and Mechanics Can Be Aligned to Players Preferences. https://tinyurl.com/projektID
Ferro, L. S. (2016). Gamification with Unity 5.X. Packt Publishing.
Terracina, A., Fabiani, F., Ferro, L. S., Litardi, D., Sapio, F., Zendri, G., & Mecella, M. (2016). Conquering an Exo-planet Through the use of a Virtual Role Playing Game Assisted by an Emotionally Intelligent Pedagogical Agent. In European Conference on Games Based Learning (p. 666). Academic Conferences International Limited. Retrieved from http://search.proquest.com/openview/8a1755d985b35455e461dab09a435faf/1?pqorigsite=gscholar&cbl=396495 Bean, A. M.,
Ferro, L. S., Vissoci, J. R. N., Rivero, T., & Groth-Marnat, G. (2016). The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model. Entertainment Computing, 17, 45 – 54. http://doi.org/http://dx.doi.org/10.1016/j.entcom.2016.08.006
Bean, A. M. & Ferro, L. S (In Press). Predictors of video game console aggression. Argentinean Journal of Behavioral Sciences. Interviewed and cited in: Smith, N. K. (2016, October 18). Can playing games help you get a job and save more? BBC News. Retrieved from https://www.bbc.co.uk/news/business-37676808
2015
Bean, A. M., Ferro, L.S., Vissoci, J. R. N., & Rivero, T. (In Press). The persona of the video gamer: A five factor model.
Ferro, Lauren S., MacKinnon, Philip;, Elliot, David., Poronnik, Philip. Development of interactive online scenario testing, International Student Selection in the Health Professions Conference (SSHPC)
2014
Ferro L S., Walz, S. P., Greuter, S: Gamicards – an alternative method for paper-prototyping the design of gamified systems. Long paper for the 2014 Interactive Conference on Entertainment Computing.
2013
Ferro L S., Walz, S. P., Greuter, S: Towards personalised, gamified systems: an investigation into game design, personality and player typologies. Long paper for the 2013 Interactive Entertainment conference.
Ferro L S., Walz, S. P.: Like this: How game elements in social media and collaboration are changing the flow of information. Short paper for the “Designing Gamification: Creating Gameful and Playful Experiences” workshop at CHI 2013.